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TheRealOmerus

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A member registered Jun 06, 2021

Creator of

Recent community posts

The update is now published, added 3 new maps

Hey, this is one of my favs this jam, really gj! I like the music and graphics which reminded me of the old pokemon games, I love the original slider puzzle and this is a really interesting take on it. I wonder how many tiles you can set up in a full game.
If I got it right(?) there are tiles outside the 9 you can move, thats a bit confusing because you dont expect that at the start, so I was stuck for a while, and mid game that just makes you remember those side tiles instead of watching them with tab, so maybe consider a way to explain it better

Thank you! glad you liked it.  We will publish after the jam a fixed version

Thank you for the detailed critique! We noticed the camera issues, we were trying to upload a fix but didnt make it. We will update it after the jam and review again aspects like level design and the jumps like you mentioned. We will keep working on this game and publish a better version with more maps to explore

I love how the puzzle creates the cool visuals, the game looks really good. I think the orbs powers are very strong and I beat the levels sometimes by randomly switching, but its a good twist for this kind of game. Really hard to come up with a minimum move strategy but I enjoyed it by just trying to beat the level.

Hey, what I really like about this one is the character personality, the voice lines and animation. 
I was never good in this kind of games, so it felt really hard for me, but its so much better to aim with the mouse, and not by holding space.

Hey, those were some interesting puzzles! good job on coming up with those , I liked the cliff hanger mechanic. I think puzzle 3 was really built well on the difficulty curve, 4 was a bit hard, and I didnt manage to solve puzzle 5.  I wonder if removing all the shapes on a chosen side is a must for the puzzles or you can be more forgiving and allow deletion of 1 shape at a time. Nice take on the theme. 

Hey, I liked the presentation, the text graphics and sound. I wanted to help my jelly friends. I think the high jump takes a lot of time to load and it doesnt really feel right, and I somehow managed to enter into the walls, I had 3 slimes connected if it matters, overall a good game and nice concept.

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Thank you! We will look into it for the next version

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Hey, this game gave me World Of Goo vibes, I liked the use of goo, and color picking (like green is acid) , I must say I struggled through the puzzle of the falling green goo, till I understood I gotta stay below and pray to catch it. The one after with the blue goo going up was really hard , there is no restart button so i had to throw black goo on it hoping to get some other blue for me to use and I didnt come to solve it. I would suggest lowering the difficulty a bit or adding more explanation of what to do at start, and a restart button for a level can be nice.

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Hey, this idea is nice, can definitely see a game built around it. I found the hitbox kinda weird because the zombie killed me when he was dying on the floor, and I managed to walk through the gap in the floor without opening the bridge. Maybe using 2D on this would be easier to develop and simpler to play.

Hey, I second the comment below me about shadow and shooting non stop. Web version didnt work but we had problems with that also. Nice attempt and I liked the neon shiny colors. 

Hey, nice take on the theme, and I liked the graphics and sound together. 
I didn't really understand at first what to do and died a few times, but after a few rounds I tried to come up with a strategy to beat the other side of me playing

Hey, I finished the game quite fast but only after I died from a tree,
maybe allow restart for the level itself if you build more levels. 
Anyway, the concept of a safe spot to return to is a nice idea. 

Thanks! We appreciate the feedback!

I really liked the chill vibes, the animation and the crowd. Felt a bit laggy though.
Nice idea and what I liked about this one is that you dont have to move super fast like in other games of this kind, and instead I focused on remembering the patterns and switching sight.  My run ended at 1894, tried to make it 2k but you know... an invisible truck 

Hey, fun game, I liked the fast flow almost like a speedrun,  although the enemies are super responsive and the bullets are too fast and its hard to dodge. so I died a lot but everything is so fast so its ok even if you restart. I think adding some directions can help to give general idea of where to move to finish the level.

Graphics and sounds fit the game, I just couldnt control the sheep and got dragged around anywhere, so I didnt really move the sheep, but it was pretty funny to clash into those trees and tires when you are dragged, spinned and out of control. 

Hey, I agree with the comments about the hitbox , diagonal and about the inventory. for me I was stuck at start because i thought the gaps are walls.  Also in this kind of genre I always found the mechanic to be problematic when you cant move the box when you reach the wall, maybe thats just me but I dont think allowing reverse pushing changes the levels. Setting those aside the puzzles are interesting and clear, and the animation is nice.

Thanks for your comment!
You can leave the orb behind to cast light on the eyes, they are the triggers to opening door. Hold 'Z' to keep the orb in place.
But if u lose the orb- you give up your sight. 
That means that sometimes you advance blindly after you see whats ahead.

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Link:   Blind Through - page

The orb is the sight and the player is the movement .

 Lose your sight to advance.











We have more levels ready and we will publish them soon.


#2d# pixel-art #platformer #puzzle-platformer

Hey,

I tried to play it and I think my players got randomly sleepy, came to a deadlock few times. Looks like the map is randomized and some times you get stuck with nothing to do when the ghost chases you. I did get one prize after a restart and died trying to get the other.

 Overall nice gameplay with the lights, needs a little more polish and explaining the rule of what makes you sleepy and fail and what is the connection between the two movable players.